CreateSoundFilenameWithLabel
- Parameters
-
fileName string
The path to the file.
looping boolean
Looping sounds will restart once the sound duration has finished.
is3D boolean
3D Sounds can be played on particular areas of the map. They are at their loudest when the camera is close to the sound's coordinates.
stopwhenoutofrange boolean
fadeInRate integer
How quickly the sound fades in. The higher the number, the faster the sound fades in. Maximum number is 127.
fadeOutRate integer
How quickly the sound fades out. The higher the number, the faster the sound fades out. Maximum number is 127.
SLKEntryName string
the label out of one of the SLK-files, whose settings should be used, e.g. values like volume, pitch, pitch variance, priority, channel, min distance, max distance, distance cutoff or eax.
- comment
-
Creates a sound but applies default settings to the sound, which are found under the label from the following SLK-files:
- UI\SoundInfo\AbilitySounds.slk
- UI\SoundInfo\AmbienceSounds.slk
- UI\SoundInfo\AnimSounds.slk
- UI\SoundInfo\DialogSounds.slk
- UI\SoundInfo\UISounds.slk
- UI\SoundInfo\UnitAckSounds.slk
- UI\SoundInfo\UnitCombatSounds.slk
- note
-
You can only play the same sound handle once.
- note
-
You can only play the same sound filepath four times.
- note
-
Sounds of the same filepath (on different sound handles) must have a delay of at least 0.1 seconds inbetween them to be played. You can overcome this by starting one earlier and then using
SetSoundPosition
. - note
-
You can only play 16 sounds in general.
- patch
-
1.00
- Source
- common.j
- return type
-
sound
- Source code
-
native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound