CreateTextTag
- comment
Creates a text tag.
- note
The text tag initially has the absolute world coordinates (0, 0, 0).
- note
The maximum amount of existing text tags is limited (MAX_TAG_COUNT):
- v3.0.0: 10000 tags
- older patches: 100 text tags
- note
The IDs of text tags range from (MAX_TAG_COUNT-1) to 0 as returned by
GetHandleId.- note
When there are already MAX_TAG_COUNT text tags, this function will return the text tag with the ID 0 without resetting any of its properties.
- note
When a text tag is destroyed, its ID is pushed to a stack. Creating a text tag, when there are still IDs available, will pop from the stack, i.e., the last destroyed ID will be re-used first. You can also envision that MAX_TAG_COUNT IDs counting up from 0 to (MAX_TAG_COUNT-1) are pushed to the stack at the beginning of the game and ID (MAX_TAG_COUNT-1) will be popped first.
- patch
1.07
- Source
- common.j (raise an issue to discuss on Github or submit a PR)
- return type
texttag- Source code
native CreateTextTag takes nothing returns texttag