CustomVictoryDialogBJ
- Parameters
-
whichPlayer player
- comment
- bug
Leaks handle
t
: In Jass you must set local variables that hold agents (or any child type) tonull
at the end of functions to avoid reference counter leaks.- bug
Leaks handle
d
: In Jass you must set local variables that hold agents (or any child type) tonull
at the end of functions to avoid reference counter leaks.- patch
1.00
- Source
- Blizzard.j
- return type
nothing
- Source code
function CustomVictoryDialogBJ takes player whichPlayer returns nothing local trigger t = CreateTrigger() local dialog d = DialogCreate() call DialogSetMessage( d, GetLocalizedString( "GAMEOVER_VICTORY_MSG" ) ) set t = CreateTrigger() call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_CONTINUE" ), GetLocalizedHotkey("GAMEOVER_CONTINUE") ) ) call TriggerAddAction( t, function CustomVictoryOkBJ ) set t = CreateTrigger() call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) ) call TriggerAddAction( t, function CustomVictoryQuitBJ ) if (GetLocalPlayer() == whichPlayer) then call EnableUserControl( true ) if bj_isSinglePlayer then call PauseGame( true ) endif call EnableUserUI(false) endif call DialogDisplay( whichPlayer, d, true ) call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 ) call StartSoundForPlayerBJ( whichPlayer, bj_victoryDialogSound ) endfunction