DelayedSuspendDecay
- comment
- bug
Leaks handle
boneGroup: In Jass you must set local variables that hold agents (or any child type) tonullat the end of functions to avoid reference counter leaks.- bug
Leaks handle
fleshGroup: In Jass you must set local variables that hold agents (or any child type) tonullat the end of functions to avoid reference counter leaks.- patch
1.07
- Source
- Blizzard.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
function DelayedSuspendDecay takes nothing returns nothing local group boneGroup local group fleshGroup // Switch the global unit groups over to local variables and recreate // the global versions, so that this function can handle overlapping // calls. set boneGroup = bj_suspendDecayBoneGroup set fleshGroup = bj_suspendDecayFleshGroup set bj_suspendDecayBoneGroup = CreateGroup() set bj_suspendDecayFleshGroup = CreateGroup() call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum) call ForGroup(boneGroup, function DelayedSuspendDecayStopAnimEnum) call TriggerSleepAction(bj_CORPSE_MAX_DEATH_TIME) call ForGroup(fleshGroup, function DelayedSuspendDecayFleshEnum) call ForGroup(boneGroup, function DelayedSuspendDecayBoneEnum) call TriggerSleepAction(0.05) call ForGroup(fleshGroup, function DelayedSuspendDecayStopAnimEnum) call DestroyGroup(boneGroup) call DestroyGroup(fleshGroup) endfunction