DestroyEffect

Parameters
whichEffect effect
comment

Destroys the effect. If the model has a death animation, plays it including the sound (temporarily leaving a blood pool), otherwise finishes current animation.

Example (Lua):

DestroyEffect(AddSpecialEffect([[units\human\sorceress\sorceress.mdx]], 0,0))
DestroyEffect(AddSpecialEffect([[doodads\lordaeronsummer\props\cage\cage.mdx]], 128,0))
note

v1.36.2: Tree models are unusable. Found under "doodads/terrain/" in game resources, if spawned, they'll appear without a texture (apparently the texture path isn't set inside the model).

patch

1.00

Source
common.j (suggest an edit or discuss on Github)
return type
nothing
Source code
native DestroyEffect                takes effect whichEffect returns nothing