DestroyEffect

Parameters
whichEffect effect
comment

Destroys the effect. If the model has a death animation, plays it including the sound (temporarily leaving a blood pool), otherwise finishes current animation.

Example (Lua):

DestroyEffect(AddSpecialEffect([[units\human\sorceress\sorceress.mdx]], 0,0))
DestroyEffect(AddSpecialEffect([[doodads\lordaeronsummer\props\cage\cage.mdx]], 128,0))
note

v1.36.2: Tree models are unusable. Found under "doodads/terrain/" in game resources, if spawned, they'll appear without a texture (apparently the texture path isn't set inside the model).

patch

1.00

Source
common.j
return type
nothing
Source code
native DestroyEffect                takes effect whichEffect returns nothing