EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER
- comment
See description of
EVENT_UNIT_ISSUED_TARGET_ORDER.- bug
These events leak 1 internal object every time this event is dispatched (on a per order basis, i.e. when there are both generic and specific unit events registered, will only leak 1).
- patch
1.00
- Source
- common.j (raise an issue to discuss on Github or submit a PR)
- Source code
constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER = ConvertPlayerUnitEvent(40)