EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER

comment
note

A generic, "non-player" version of this does not exist.

bug

These events leak 1 internal object every time this event is dispatched (on a per order basis, i.e. when there are both generic and specific unit events registered, will only leak 1).

patch

1.00

Source
common.j (raise an issue to discuss on Github or submit a PR)
Source code
    constant playerunitevent EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER        = ConvertPlayerUnitEvent(40)    // for compat