ForceUICancel
- comment
Emulates an ESCAPE key press internally, used to interact with UI, e.g. close F10 menu.
- bug
Does not always work as expected if you use it to "Cancel" something on behalf of a player, like cancel research in the current building. Since it always sends the Escape key, it will break if hotkey layout was changed from classic to grid/custom in game settings. Explanation:
- OldPlayer plays with classic hotkey layout, the Cancelling abilities are bound to Escape.
- ModernPlayer plays with grid layout, the Cancelling abilities' hotkey depends on their position but it's usually V.
- ForceUICancel() is executed for both players
- OldPlayer executes a Cancel ability, nothing happens to ModernPlayer
- The game doesn't desync because it thinks OldPlayer really pressed that key, and even though ModernPlayer did "press" it too, he didn't trigger Cancel for his unit.
- note
Does not trigger (physical) player key events like
BlzTriggerRegisterPlayerKeyEvent.- patch
1.00
- Source
- common.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
native ForceUICancel takes nothing returns nothing