ForceUIKey

Parameters
key string
comment

Emulates a key press within the game. Only the first character of the string is taken and interpreted as the key. Accepts ASCII digits (0–9) and Latin letters (A–Z, case-insensitive), other characters are ignored.

note

If you register both key down and key up events with BlzTriggerRegisterPlayerKeyEvent, only the key down event will fire for keys simulated with ForceUIKey.

note

See ForceUICancel for limitations and bugs. Most importantly, the outcome is affected by local player's hotkey layout.

patch

1.00

Source
common.j (suggest an edit or discuss on Github)
return type
nothing
Source code
native ForceUIKey                   takes string key returns nothing