ForceUIKey
- Parameters
key string- comment
Emulates a key press within the game. Only the first character of the string is taken and interpreted as the key. Accepts ASCII digits (0–9) and Latin letters (A–Z, case-insensitive), other characters are ignored.
- note
If you register both key down and key up events with
BlzTriggerRegisterPlayerKeyEvent, only the key down event will fire for keys simulated withForceUIKey.- note
See
ForceUICancelfor limitations and bugs. Most importantly, the outcome is affected by local player's hotkey layout.- patch
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
nothing- Source code
native ForceUIKey takes string key returns nothing