GameOverDialogBJ
- Parameters
-
whichPlayer player
leftGame boolean
- comment
- bug
Leaks handle
t
: In Jass you must set local variables that hold agents (or any child type) tonull
at the end of functions to avoid reference counter leaks.- bug
Leaks handle
d
: In Jass you must set local variables that hold agents (or any child type) tonull
at the end of functions to avoid reference counter leaks.- patch
1.00
- Source
- Blizzard.j
- return type
nothing
- Source code
function GameOverDialogBJ takes player whichPlayer, boolean leftGame returns nothing local trigger t = CreateTrigger() local dialog d = DialogCreate() local string s // Display "player left the game" message call DisplayTimedTextFromPlayer(whichPlayer, 0, 0, 60, GetLocalizedString( "PLAYER_LEFT_GAME" )) if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then set s = GetLocalizedString( "GAMEOVER_DISCONNECTED" ) else set s = GetLocalizedString( "GAMEOVER_GAME_OVER" ) endif call DialogSetMessage( d, s ) set t = CreateTrigger() call TriggerRegisterDialogButtonEvent( t, DialogAddQuitButton( d, true, GetLocalizedString( "GAMEOVER_OK" ), GetLocalizedHotkey("GAMEOVER_OK") ) ) call DialogDisplay( whichPlayer, d, true ) call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound ) endfunction