GetObjectName

Parameters
objectId integer
comment

Returns localized value for field "name" for the given object type ID (unit, item, ability). In WorldEdit this is "Text - Name".

Example (Lua): GetObjectName( FourCC("hfoo") ) --> "Footman"{.lua}

note

See: UnitId2String.

pure
This function is pure. For the same values passed to it, it will always return the same value.
async
This function is asynchronous. The values it returns are not guaranteed to be the same for each player. If you attempt to use it in an synchronous manner it may cause a desync.
bug

Do not use this in a global initialisation (on map init) as it crashes the game there.

patch

1.13

Source
common.j
return type
string
Source code
constant native GetObjectName               takes integer objectId          returns string