GetUnitName
- Parameters
-
whichUnit unit
Target unit.
- comment
-
Returns unit's name. By default, it's the localized name for unit.
Example (Lua):
u = CreateUnit(Player(0), FourCC("hfoo"), -30, 0, 90) print(GetUnitName(u)) --> "Footman"
- async
- This function is asynchronous. The values it returns are not guaranteed to be the same for each player. If you attempt to use it in an synchronous manner it may cause a desync.
- note
-
See:
BlzSetUnitName
,GetHeroProperName
,GetDestructableName
,GetItemName
,GetObjectName
. - patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
string
- Source code
-
constant native GetUnitName takes unit whichUnit returns string