InitBlizzardGlobals
- comment
- note
handle
vis not nulled at the end, but it doesn't matter for Jass leaks, because the version handle is constant and always reused.- patch
1.00
- Source
- Blizzard.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
function InitBlizzardGlobals takes nothing returns nothing local integer index local integer userControlledPlayers local version v // Init filter function vars set filterIssueHauntOrderAtLocBJ = Filter(function IssueHauntOrderAtLocBJFilter) set filterEnumDestructablesInCircleBJ = Filter(function EnumDestructablesInCircleBJFilter) set filterGetUnitsInRectOfPlayer = Filter(function GetUnitsInRectOfPlayerFilter) set filterGetUnitsOfTypeIdAll = Filter(function GetUnitsOfTypeIdAllFilter) set filterGetUnitsOfPlayerAndTypeId = Filter(function GetUnitsOfPlayerAndTypeIdFilter) set filterMeleeTrainedUnitIsHeroBJ = Filter(function MeleeTrainedUnitIsHeroBJFilter) set filterLivingPlayerUnitsOfTypeId = Filter(function LivingPlayerUnitsOfTypeIdFilter) // Init force presets set index = 0 loop exitwhen index == bj_MAX_PLAYER_SLOTS set bj_FORCE_PLAYER[index] = CreateForce() call ForceAddPlayer(bj_FORCE_PLAYER[index], Player(index)) set index = index + 1 endloop set bj_FORCE_ALL_PLAYERS = CreateForce() call ForceEnumPlayers(bj_FORCE_ALL_PLAYERS, null) // Init Cinematic Mode history set bj_cineModePriorSpeed = GetGameSpeed() set bj_cineModePriorFogSetting = IsFogEnabled() set bj_cineModePriorMaskSetting = IsFogMaskEnabled() // Init Trigger Queue set index = 0 loop exitwhen index >= bj_MAX_QUEUED_TRIGGERS set bj_queuedExecTriggers[index] = null set bj_queuedExecUseConds[index] = false set index = index + 1 endloop // Init singleplayer check set bj_isSinglePlayer = false set userControlledPlayers = 0 set index = 0 loop exitwhen index >= bj_MAX_PLAYERS if (GetPlayerController(Player(index)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(index)) == PLAYER_SLOT_STATE_PLAYING) then set userControlledPlayers = userControlledPlayers + 1 endif set index = index + 1 endloop set bj_isSinglePlayer = (userControlledPlayers == 1) // Init sounds //set bj_pingMinimapSound = CreateSoundFromLabel("AutoCastButtonClick", false, false, false, 10000, 10000) set bj_rescueSound = CreateSoundFromLabel("Rescue", false, false, false, 10000, 10000) set bj_questDiscoveredSound = CreateSoundFromLabel("QuestNew", false, false, false, 10000, 10000) set bj_questUpdatedSound = CreateSoundFromLabel("QuestUpdate", false, false, false, 10000, 10000) set bj_questCompletedSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000) set bj_questFailedSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000) set bj_questHintSound = CreateSoundFromLabel("Hint", false, false, false, 10000, 10000) set bj_questSecretSound = CreateSoundFromLabel("SecretFound", false, false, false, 10000, 10000) set bj_questItemAcquiredSound = CreateSoundFromLabel("ItemReward", false, false, false, 10000, 10000) set bj_questWarningSound = CreateSoundFromLabel("Warning", false, false, false, 10000, 10000) set bj_victoryDialogSound = CreateSoundFromLabel("QuestCompleted", false, false, false, 10000, 10000) set bj_defeatDialogSound = CreateSoundFromLabel("QuestFailed", false, false, false, 10000, 10000) // Init corpse creation triggers. call DelayedSuspendDecayCreate() // Init version-specific data set v = VersionGet() if (v == VERSION_REIGN_OF_CHAOS) then set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V0 else set bj_MELEE_MAX_TWINKED_HEROES = bj_MELEE_MAX_TWINKED_HEROES_V1 endif endfunction