InitGenericPlayerSlots
- comment
This function is called in the scope of
configto set up the map based on game type. Specifically, this assigns players into teams, unless the game type isGAME_TYPE_USE_MAP_SETTINGS(then map-specific code does this) or unknown (nothing is done in that case).- bug
Leaks handle
gType: In Jass you must set local variables that hold agents (or any child type) tonullat the end of functions to avoid reference counter leaks.- patch
1.00
- Source
- Blizzard.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
function InitGenericPlayerSlots takes nothing returns nothing local gametype gType = GetGameTypeSelected() if (gType == GAME_TYPE_MELEE) then call MeleeInitPlayerSlots() elseif (gType == GAME_TYPE_FFA) then call FFAInitPlayerSlots() elseif (gType == GAME_TYPE_USE_MAP_SETTINGS) then // Do nothing; the map-specific script handles this. elseif (gType == GAME_TYPE_ONE_ON_ONE) then call OneOnOneInitPlayerSlots() elseif (gType == GAME_TYPE_TWO_TEAM_PLAY) then call TeamInitPlayerSlots(2) elseif (gType == GAME_TYPE_THREE_TEAM_PLAY) then call TeamInitPlayerSlots(3) elseif (gType == GAME_TYPE_FOUR_TEAM_PLAY) then call TeamInitPlayerSlots(4) else // Unrecognized Game Type endif endfunction