IsTowered

Parameters
targetunit
comment

Returns either true if the parameter target is guarded by a tower, the tower can be a custom-made unit but there are rules when checking if the target is guarded or not; the target has to be in the proximity of a base and a tower belonging to the AI player, however acquisition range and attack range of the tower doesn't affect whether the target is defended or not.

patch

1.00

Source
common.ai (raise an issue to discuss on Github or submit a PR)
return type
boolean
Source code
native IsTowered            takes unit target                           returns boolean