MeleeCheckAddedUnit
- Parameters
addedUnit unit- comment
- patch
1.07
- Source
- Blizzard.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
function MeleeCheckAddedUnit takes unit addedUnit returns nothing local player addedUnitOwner = GetOwningPlayer(addedUnit) // If the player was crippled, this unit may have uncrippled him/her. if (bj_playerIsCrippled[GetPlayerId(addedUnitOwner)]) then call MeleeCheckForCrippledPlayers() endif endfunction