MeleeCheckAddedUnit

Parameters
addedUnit unit
comment
patch

1.07

Source
Blizzard.j (suggest an edit or discuss on Github)
return type
nothing
Source code
function MeleeCheckAddedUnit takes unit addedUnit returns nothing
    local player addedUnitOwner = GetOwningPlayer(addedUnit)

    // If the player was crippled, this unit may have uncrippled him/her.
    if (bj_playerIsCrippled[GetPlayerId(addedUnitOwner)]) then
        call MeleeCheckForCrippledPlayers()
    endif
endfunction