MeleeCheckAddedUnit
- Parameters
-
addedUnit unit
- comment
- patch
-
1.07
- Source
- Blizzard.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
function MeleeCheckAddedUnit takes unit addedUnit returns nothing local player addedUnitOwner = GetOwningPlayer(addedUnit) // If the player was crippled, this unit may have uncrippled him/her. if (bj_playerIsCrippled[GetPlayerId(addedUnitOwner)]) then call MeleeCheckForCrippledPlayers() endif endfunction