MeleeCheckLostUnit

Parameters
lostUnit unit
comment
patch

1.00

Source
Blizzard.j (suggest an edit or discuss on Github)
return type
nothing
Source code
function MeleeCheckLostUnit takes unit lostUnit returns nothing
    local player lostUnitOwner = GetOwningPlayer(lostUnit)

    // We only need to check for mortality if this was the last building.
    if (GetPlayerStructureCount(lostUnitOwner, true) <= 0) then
        call MeleeCheckForLosersAndVictors()
    endif

    // Check if the lost unit has crippled or uncrippled the player.
    // (A team with 0 units is dead, and thus considered uncrippled.)
    call MeleeCheckForCrippledPlayers()
endfunction