MeleeCheckLostUnit
- Parameters
-
lostUnit unit
- comment
- patch
1.00
- Source
- Blizzard.j
- return type
nothing
- Source code
function MeleeCheckLostUnit takes unit lostUnit returns nothing local player lostUnitOwner = GetOwningPlayer(lostUnit) // We only need to check for mortality if this was the last building. if (GetPlayerStructureCount(lostUnitOwner, true) <= 0) then call MeleeCheckForLosersAndVictors() endif // Check if the lost unit has crippled or uncrippled the player. // (A team with 0 units is dead, and thus considered uncrippled.) call MeleeCheckForCrippledPlayers() endfunction