MeleeClearExcessUnit
- comment
- note
It is called directly by the default "Melee Initialization" trigger.
- bug
Leaks handle
theUnit: In Jass you must set local variables that hold agents (or any child type) tonullat the end of functions to avoid reference counter leaks.- patch
1.00
- Source
- Blizzard.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
function MeleeClearExcessUnit takes nothing returns nothing local unit theUnit = GetEnumUnit() local integer owner = GetPlayerId(GetOwningPlayer(theUnit)) if (owner == PLAYER_NEUTRAL_AGGRESSIVE) then // Remove any Neutral Hostile units from the area. call RemoveUnit(GetEnumUnit()) elseif (owner == PLAYER_NEUTRAL_PASSIVE) then // Remove non-structure Neutral Passive units from the area. if not IsUnitType(theUnit, UNIT_TYPE_STRUCTURE) then call RemoveUnit(GetEnumUnit()) endif endif endfunction