MeleeClearNearbyUnits
- Parameters
x realy realrange real- comment
- bug
Leaks handle
nearbyUnits: In Jass you must set local variables that hold agents (or any child type) tonullat the end of functions to avoid reference counter leaks.- patch
1.00
- Source
- Blizzard.j (suggest an edit or discuss on Github)
- return type
nothing- Source code
function MeleeClearNearbyUnits takes real x, real y, real range returns nothing local group nearbyUnits set nearbyUnits = CreateGroup() call GroupEnumUnitsInRange(nearbyUnits, x, y, range, null) call ForGroup(nearbyUnits, function MeleeClearExcessUnit) call DestroyGroup(nearbyUnits) endfunction