MeleeClearNearbyUnits

Parameters
x real
y real
range real
comment
bug

Leaks handle nearbyUnits: In Jass you must set local variables that hold agents (or any child type) to null at the end of functions to avoid reference counter leaks.

patch

1.00

Source
Blizzard.j
return type
nothing
Source code
function MeleeClearNearbyUnits takes real x, real y, real range returns nothing
    local group nearbyUnits
    
    set nearbyUnits = CreateGroup()
    call GroupEnumUnitsInRange(nearbyUnits, x, y, range, null)
    call ForGroup(nearbyUnits, function MeleeClearExcessUnit)
    call DestroyGroup(nearbyUnits)
endfunction