MeleeDoLeave
- Parameters
-
whichPlayer player
- comment
- patch
-
1.00
- Source
- Blizzard.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
function MeleeDoLeave takes player whichPlayer returns nothing if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then call GameOverDialogBJ( whichPlayer, true ) else set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, true) endif endfunction