MeleeDoLeave
- Parameters
whichPlayer player- comment
- patch
1.00
- Source
- Blizzard.j (suggest an edit or discuss on Github)
- return type
nothing- Source code
function MeleeDoLeave takes player whichPlayer returns nothing if (GetIntegerGameState(GAME_STATE_DISCONNECTED) != 0) then call GameOverDialogBJ( whichPlayer, true ) else set bj_meleeDefeated[GetPlayerId(whichPlayer)] = true call RemovePlayerPreserveUnitsBJ(whichPlayer, PLAYER_GAME_RESULT_DEFEAT, true) endif endfunction