MeleeEnumFindNearestMine
- comment
- bug
Leaks handle
enumUnit: In Jass you must set local variables that hold agents (or any child type) tonullat the end of functions to avoid reference counter leaks.- bug
Leaks handle
unitLoc: In Jass you must set local variables that hold agents (or any child type) tonullat the end of functions to avoid reference counter leaks.- patch
1.00
- Source
- Blizzard.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
function MeleeEnumFindNearestMine takes nothing returns nothing local unit enumUnit = GetEnumUnit() local real dist local location unitLoc if (GetUnitTypeId(enumUnit) == 'ngol') then set unitLoc = GetUnitLoc(enumUnit) set dist = DistanceBetweenPoints(unitLoc, bj_meleeNearestMineToLoc) call RemoveLocation(unitLoc) // If this is our first mine, or the closest thusfar, use it instead. if (bj_meleeNearestMineDist < 0) or (dist < bj_meleeNearestMineDist) then set bj_meleeNearestMine = enumUnit set bj_meleeNearestMineDist = dist endif endif endfunction