MeleePlayerIsOpponent
- Parameters
-
playerIndex integer
opponentIndex integer
- comment
- patch
1.00
- Source
- Blizzard.j
- return type
boolean
- Source code
function MeleePlayerIsOpponent takes integer playerIndex, integer opponentIndex returns boolean local player thePlayer = Player(playerIndex) local player theOpponent = Player(opponentIndex) // The player himself is not an opponent. if (playerIndex == opponentIndex) then return false endif // Unused player slots are not opponents. if (GetPlayerSlotState(theOpponent) != PLAYER_SLOT_STATE_PLAYING) then return false endif // Players who are already defeated are not opponents. if (bj_meleeDefeated[opponentIndex]) then return false endif // Allied players with allied victory set are not opponents. if GetPlayerAlliance(thePlayer, theOpponent, ALLIANCE_PASSIVE) then if GetPlayerAlliance(theOpponent, thePlayer, ALLIANCE_PASSIVE) then if (GetPlayerState(thePlayer, PLAYER_STATE_ALLIED_VICTORY) == 1) then if (GetPlayerState(theOpponent, PLAYER_STATE_ALLIED_VICTORY) == 1) then return false endif endif endif endif return true endfunction