MeleeTriggerActionUnitDeath
- comment
- patch
1.00
- Source
- Blizzard.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
function MeleeTriggerActionUnitDeath takes nothing returns nothing if (IsUnitType(GetDyingUnit(), UNIT_TYPE_STRUCTURE)) then call MeleeCheckLostUnit(GetDyingUnit()) endif endfunction