PauseAllUnitsBJ
- Parameters
-
pause boolean
- comment
- bug
-
Leaks handle
g
: In Jass you must set local variables that hold agents (or any child type) tonull
at the end of functions to avoid reference counter leaks. - patch
-
1.00
- Source
- Blizzard.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
function PauseAllUnitsBJ takes boolean pause returns nothing local integer index local player indexPlayer local group g set bj_pauseAllUnitsFlag = pause set g = CreateGroup() set index = 0 loop set indexPlayer = Player( index ) // If this is a computer slot, pause/resume the AI. if (GetPlayerController( indexPlayer ) == MAP_CONTROL_COMPUTER) then call PauseCompAI( indexPlayer, pause ) endif // Enumerate and unpause every unit owned by the player. call GroupEnumUnitsOfPlayer( g, indexPlayer, null ) call ForGroup( g, function PauseAllUnitsBJEnum ) call GroupClear( g ) set index = index + 1 exitwhen index == bj_MAX_PLAYER_SLOTS endloop call DestroyGroup(g) endfunction