PlayDialogueFromSpeakerEx

Parameters
toForce force
speaker unit
speakerType integer
soundHandle sound
timeType integer
timeVal real
wait boolean
comment
patch

1.32.0.13369

return type
boolean
Source code
function PlayDialogueFromSpeakerEx takes force toForce, unit speaker, integer speakerType, sound soundHandle, integer timeType, real timeVal, boolean wait returns boolean
    //Make sure that the runtime unit type and the parameter are the same,
    //otherwise the offline animations will not match and will fail
    if GetUnitTypeId(speaker) != speakerType then
        debug call BJDebugMsg(("Attempted to play FacialAnimation with the wrong speaker UnitType - Param: " + I2S(speakerType) + " Runtime: " +  I2S(GetUnitTypeId(speaker))))
        //return false
    endif

    call TryInitCinematicBehaviorBJ()

    call AttachSoundToUnit(soundHandle, speaker)

    // Ensure that the time value is non-negative.
    set timeVal = RMaxBJ(timeVal, 0)

    set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
    set bj_lastPlayedSound = soundHandle

    if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
        call SetCinematicSceneBJ(soundHandle, speakerType, GetPlayerColor(GetOwningPlayer(speaker)), GetLocalizedString(GetDialogueSpeakerNameKey(soundHandle)), GetLocalizedString(GetDialogueTextKey(soundHandle)), bj_lastTransmissionDuration + bj_TRANSMISSION_PORT_HANGTIME, bj_lastTransmissionDuration)
    endif

    if wait and (bj_lastTransmissionDuration > 0) then
        // call TriggerSleepAction(bj_lastTransmissionDuration)
        call WaitTransmissionDuration(soundHandle, timeType, timeVal)
    endif

    return true
endfunction
Source
Blizzard.j
wc3modding.com
PlayDialogueFromSpeakerEx