QueueUnitAnimation
- Parameters
whichUnit unitwhichAnimation stringanimation name, case-insensitive
- comment
Start new animation after the currently active animation finishes.
Allows for a smooth transition (where possible) unlike
SetUnitAnimation.The start/end behavior (like forced restart or transition to a different animation at the end) depends on the animation itself.
- note
Example (Lua, 2.0.3):
-- Play goblin merchant's forgotten slide animation once -- then return to regular "Stand" (idle) animation u_ngme = CreateUnit(Player(0), FourCC("ngme"), 0, 0, -80) QueueUnitAnimation(u_ngme, "Stand Work") QueueUnitAnimation(u_ngme, "Stand")- note
See:
SetUnitAnimation,SetUnitAnimationByIndex,SetUnitAnimationWithRarity,AddUnitAnimationProperties- patch
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
nothing- Source code
native QueueUnitAnimation takes unit whichUnit, string whichAnimation returns nothing