RemovePlayerPreserveUnitsBJ
- Parameters
-
whichPlayer player
gameResult playergameresult
leftGame boolean
- comment
- patch
-
1.00
- Source
- Blizzard.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
function RemovePlayerPreserveUnitsBJ takes player whichPlayer, playergameresult gameResult, boolean leftGame returns nothing if AllowVictoryDefeat(gameResult) then call RemovePlayer(whichPlayer, gameResult) if( gameResult == PLAYER_GAME_RESULT_VICTORY ) then call MeleeVictoryDialogBJ( whichPlayer, leftGame ) return elseif( gameResult == PLAYER_GAME_RESULT_DEFEAT ) then call MeleeDefeatDialogBJ( whichPlayer, leftGame ) else call GameOverDialogBJ( whichPlayer, leftGame ) endif endif endfunction