ResetUnitLookAt

Parameters
whichUnitunit

The unit that will have its bone unlocked.

comment

Unlocks the bone oriented by SetUnitLookAt, allowing it to move in accordance to the unit's regular animations.

patch

1.00

Source
common.j (raise an issue to discuss on Github or submit a PR)
return type
nothing
Source code
native          ResetUnitLookAt     takes unit whichUnit returns nothing