ResetUnitLookAt
- Parameters
whichUnit unitThe unit that will have its bone unlocked.
- comment
Unlocks the bone oriented by
SetUnitLookAt, allowing it to move in accordance to the unit's regular animations.- patch
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
nothing- Source code
native ResetUnitLookAt takes unit whichUnit returns nothing