ResetUnitLookAt
- Parameters
-
whichUnit unit
The unit that will have its bone unlocked.
- comment
-
Unlocks the bone oriented by
SetUnitLookAt
, allowing it to move in accordance to the unit's regular animations. - patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
native ResetUnitLookAt takes unit whichUnit returns nothing