ReviveHero
- Parameters
-
whichHero unit
Target dead hero.
x real
X map coordinate.
y real
Y map coordinate.
doEyecandy boolean
True to revive with revival special effects, false without. Special effects include: sound, visual effect.
- comment
-
Revives a dead hero at target coordinates, with or without special effects.
Returns true if hero was dead and revived. Returns false otherwise (hero alive, unit isn't a hero/doesn't exist etc.).
- note
-
If the unit has a food cost != 0 (greater or less than 0), for the revival to be successful, the owning player of the unit must not exceed the maximum food limit (including the revived unit's food cost), i.e.,
PLAYER_STATE_RESOURCE_FOOD_USED
+ unit's food cost <=PLAYER_STATE_FOOD_CAP_CEILING
. - note
-
See:
ReviveHeroLoc
. - patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
boolean
- Source code
-
native ReviveHero takes unit whichHero, real x, real y, boolean doEyecandy returns boolean