SelectUnitRemoveForPlayer
- Parameters
-
whichUnit unit
whichPlayer player
- comment
- patch
1.07
- Source
- Blizzard.j
- return type
nothing
- Source code
function SelectUnitRemoveForPlayer takes unit whichUnit, player whichPlayer returns nothing if (GetLocalPlayer() == whichPlayer) then // Use only local code (no net traffic) within this block to avoid desyncs. call SelectUnit(whichUnit, false) endif endfunction