SetPlayerAllianceStateBJ
- Parameters
-
sourcePlayer player
otherPlayer player
allianceState integer
- comment
- patch
1.00
- Source
- Blizzard.j
- return type
nothing
- Source code
function SetPlayerAllianceStateBJ takes player sourcePlayer, player otherPlayer, integer allianceState returns nothing // Prevent players from attempting to ally with themselves. if (sourcePlayer == otherPlayer) then return endif if allianceState == bj_ALLIANCE_UNALLIED then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false ) elseif allianceState == bj_ALLIANCE_UNALLIED_VISION then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false ) elseif allianceState == bj_ALLIANCE_ALLIED then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false ) elseif allianceState == bj_ALLIANCE_ALLIED_VISION then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false ) elseif allianceState == bj_ALLIANCE_ALLIED_UNITS then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false ) elseif allianceState == bj_ALLIANCE_ALLIED_ADVUNITS then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, true ) elseif allianceState == bj_ALLIANCE_NEUTRAL then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true ) elseif allianceState == bj_ALLIANCE_NEUTRAL_VISION then call SetPlayerAllianceStateAllyBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateVisionBJ( sourcePlayer, otherPlayer, true ) call SetPlayerAllianceStateControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAllianceStateFullControlBJ( sourcePlayer, otherPlayer, false ) call SetPlayerAlliance( sourcePlayer, otherPlayer, ALLIANCE_PASSIVE, true ) else // Unrecognized alliance state - ignore the request. endif endfunction