SetUnitAnimation
- Parameters
-
whichUnit unit
whichAnimation string
animation name, case-insensitive
- comment
-
Immediately start playing new animation.
If the animation requires a change, cancel current animation and start new animation. There is no smooth transition.
The start/end behavior (like forced restart or transition to a different animation at the end) depends on the animation itself.
Example (Lua, 2.0.3):
-- Start goblin merchant's forgotten slide animation u_ngme = CreateUnit(Player(0), FourCC("ngme"), 0, 0, -80) SetUnitAnimation(u_ngme, "Stand Work")
- note
-
See:
QueueUnitAnimation
,`SetUnitAnimationByIndex
,SetUnitAnimationWithRarity
,AddUnitAnimationProperties
- patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
native SetUnitAnimation takes unit whichUnit, string whichAnimation returns nothing