SetUnitFacingTimed

Parameters
whichUnit unit

Target unit.

facingAngle real

New angle in degrees (direction), see: SetUnitFacing.

duration real

Value >= 0 and < 1: same turn speed as SetUnitFacing.

Values >= 1 seem to be applied like a multiplier, slowing down the turn speed.

bug

For duration == 0.5 the footman plays the running animation while turning.

uf1 = CreateUnit(Player(0), FourCC("hfoo"), -128, 0, 90)
uf2 = CreateUnit(Player(0), FourCC("hfoo"), 128, 0, 90)

SetUnitFacing(uf1, -90)
SetUnitFacingTimed(uf2, -90, 0.5)
bug

For duration values other than zero, the final angle is different than the requested angle, even when called repeatedly.

SetUnitFacing(uf1, 90)
SetUnitFacingTimed(uf2, 90, 1) --> final angle = 96.91184 (expected 90)
comment

Makes the unit slowly turn around on the spot to look at new direction, the turn speed can be modified with duration.

note

Not affected by GetUnitTurnSpeed/SetUnitTurnSpeed.

note

If duration < 0.1, while the unit is moving, calling this function will have no effect.

patch

1.00

return type
nothing
Source code
native          SetUnitFacingTimed  takes unit whichUnit, real facingAngle, real duration returns nothing
Source
common.j
wc3modding.com
SetUnitFacingTimed