SetUnitInvulnerable
- Parameters
-
whichUnit unit
flag boolean
- comment
Renders a unit invulnerable/lifts that specific invulnerability.
- note
The native seems to employ the
'Avul'
ability, which is defined in the default AbilityData.slk. If there is no'Avul'
defined, this will crash the game.- patch
1.00
- Source
- common.j
- return type
nothing
- Source code
native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing