SetUnitInvulnerable
- Parameters
-
whichUnit unit
flag boolean
- comment
-
Renders a unit invulnerable/lifts that specific invulnerability.
- note
-
The native seems to employ the
'Avul'
ability, which is defined in the default AbilityData.slk. If there is no'Avul'
defined, this will crash the game. - patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
native SetUnitInvulnerable takes unit whichUnit, boolean flag returns nothing