SetUnitVertexColorBJ

Parameters
whichUnitunit

The unit which will be colored.

redreal

An integer from 0-100 determining the amount of red color.

greenreal

An integer from 0-100 determining the amount of green color.

bluereal

An integer from 0-100 determining the amount of blue color.

transparencyreal

An integer from 0-100 determining the transparency. A value of 100 is complete transparency while a value of 0 is complete opacity.

comment

Sets the unit's color to the color defined by (red,green,blue,alpha).

patch

1.00

Source
Blizzard.j (suggest an edit or discuss on Github)
return type
nothing
Source code
function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing
    call SetUnitVertexColor(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency))
endfunction