SetUnitVertexColorBJ
- Parameters
- whichUnit - unit- The unit which will be colored. - red - real- An integer from 0-100 determining the amount of red color. - green - real- An integer from 0-100 determining the amount of green color. - blue - real- An integer from 0-100 determining the amount of blue color. - transparency - real- An integer from 0-100 determining the transparency. A value of 100 is complete transparency while a value of 0 is complete opacity. 
- comment
- Sets the unit's color to the color defined by (red,green,blue,alpha). 
- patch
- 1.00 
- Source
- Blizzard.j (suggest an edit or discuss on Github)
- return type
- nothing
- Source code
- function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing call SetUnitVertexColor(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency)) endfunction