SetUnitVertexColorBJ
- Parameters
-
whichUnit unit
The unit which will be colored.
red real
An integer from 0-100 determining the amount of red color.
green real
An integer from 0-100 determining the amount of green color.
blue real
An integer from 0-100 determining the amount of blue color.
transparency real
An integer from 0-100 determining the transparency. A value of 100 is complete transparency while a value of 0 is complete opacity.
- comment
Sets the unit's color to the color defined by (red,green,blue,alpha).
- patch
1.00
- Source
- Blizzard.j
- return type
nothing
- Source code
function SetUnitVertexColorBJ takes unit whichUnit, real red, real green, real blue, real transparency returns nothing call SetUnitVertexColor(whichUnit, PercentTo255(red), PercentTo255(green), PercentTo255(blue), PercentTo255(100.0-transparency)) endfunction