TransmissionFromUnitWithNameBJ

Parameters
toForce force
whichUnit unit
unitName string
soundHandle sound
message string
timeType integer
timeVal real
wait boolean
comment
patch

1.00

Source
Blizzard.j
return type
Source code
function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns 
call TryInitCinematicBehaviorBJ()

call AttachSoundToUnit(soundHandle, whichUnit)

// Ensure that the time value is non-negative.
set timeVal = RMaxBJ(timeVal, 0)

set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal)
set bj_lastPlayedSound = soundHandle

if (IsPlayerInForce(GetLocalPlayer(), toForce)) then
// Use only local code (no net traffic) within this block to avoid desyncs.

if (whichUnit == null) then
// If the unit reference is invalid, send the transmission from the center of the map with no portrait.
call DoTransmissionBasicsXYBJ(0, PLAYER_COLOR_RED, 0, 0, soundHandle, unitName, message, bj_lastTransmissionDuration)
else
call DoTransmissionBasicsXYBJ(GetUnitTypeId(whichUnit), GetPlayerColor(GetOwningPlayer(whichUnit)), GetUnitX(whichUnit), GetUnitY(whichUnit), soundHandle, unitName, message, bj_lastTransmissionDuration)
if (not IsUnitHidden(whichUnit)) then
call UnitAddIndicator(whichUnit, bj_TRANSMISSION_IND_RED, bj_TRANSMISSION_IND_BLUE, bj_TRANSMISSION_IND_GREEN, bj_TRANSMISSION_IND_ALPHA)
endif
endif
endif

if wait and (bj_lastTransmissionDuration > 0) then
// call TriggerSleepAction(bj_lastTransmissionDuration)
call WaitTransmissionDuration(soundHandle, timeType, timeVal)
endif

endfunction