TransmissionFromUnitWithNameBJ
- Parameters
-
toForce force
whichUnit unit
unitName string
soundHandle sound
message string
timeType integer
timeVal real
wait boolean
- comment
- patch
1.00
- Source
- Blizzard.j
- return type
nothing
- Source code
function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing call TryInitCinematicBehaviorBJ() call AttachSoundToUnit(soundHandle, whichUnit) // Ensure that the time value is non-negative. set timeVal = RMaxBJ(timeVal, 0) set bj_lastTransmissionDuration = GetTransmissionDuration(soundHandle, timeType, timeVal) set bj_lastPlayedSound = soundHandle if (IsPlayerInForce(GetLocalPlayer(), toForce)) then // Use only local code (no net traffic) within this block to avoid desyncs. if (whichUnit == null) then // If the unit reference is invalid, send the transmission from the center of the map with no portrait. call DoTransmissionBasicsXYBJ(0, PLAYER_COLOR_RED, 0, 0, soundHandle, unitName, message, bj_lastTransmissionDuration) else call DoTransmissionBasicsXYBJ(GetUnitTypeId(whichUnit), GetPlayerColor(GetOwningPlayer(whichUnit)), GetUnitX(whichUnit), GetUnitY(whichUnit), soundHandle, unitName, message, bj_lastTransmissionDuration) if (not IsUnitHidden(whichUnit)) then call UnitAddIndicator(whichUnit, bj_TRANSMISSION_IND_RED, bj_TRANSMISSION_IND_BLUE, bj_TRANSMISSION_IND_GREEN, bj_TRANSMISSION_IND_ALPHA) endif endif endif if wait and (bj_lastTransmissionDuration > 0) then // call TriggerSleepAction(bj_lastTransmissionDuration) call WaitTransmissionDuration(soundHandle, timeType, timeVal) endif endfunction