TriggerRegisterEnterRegion
- Parameters
-
whichTrigger trigger
The trigger to add the event to.
whichRegion region
The region of the event.
filter boolexpr
An additional filter to determine what units will fire the trigger.
- comment
Registers when a unit enters a region.
- note
Only reacts to the origin of units. Their collision sizes are not considered.
- note
Units can enter a region by walking, being dispositioned by other game mechanisms, or programmatically (
SetUnitX
,SetUnitY
,SetUnitPosition
), or when they are created. Hidden, dead, and locust units can enter as well.- note
The filter can be
null
to allow any unit to fire the trigger. If there is a filter, the filter will be fired when a unit enters the region. In this case, the trigger will only be fired if the filter returnstrue
(a truthy value in Lua) andGetFilterUnit
can be used to refer to the unit in this scope.- note
When moving a unit by trigger and causing the unit to enter the region, the filter will be fired instantly but the trigger will be fired in a deferred fashion (using a 0-timer). The trigger will not fire if the trigger, region, or unit have been destroyed in the meantime. Due to the deferment, it may be good to use
IsUnitInRegion
when the trigger fires to check if the unit is actually still inside the region at this point in time, in case that is a wanted assumption.- note
Adding cells to the region so that units that were previously outside are now inside does not fire the trigger nor the filter. But those units will then be considered inside and can fire leave events (see
TriggerRegisterLeaveRegion
) again when they cross the boundaries of the region.- note
When the region is destroyed, the filter and trigger will not be fired anymore.
- patch
1.00
- Source
- common.j
- return type
event
- Source code
native TriggerRegisterEnterRegion takes trigger whichTrigger, region whichRegion, boolexpr filter returns event