UNIT_SF_PROPER_NAMES
- comment
Although this field holds multiple entries in World Editor ('upro'/"Propernames"), in game only the currently set proper name is returned/modified. Therefore it's impossible to retrieve the entire list via API.
Example (Lua, 2.0.2):
h3 = CreateUnit(Player(0), FourCC("Hamg"), -30, 0, 90) print(BlzGetUnitStringField(h3, UNIT_SF_PROPER_NAMES)) print(BlzSetUnitStringField(h3, UNIT_SF_PROPER_NAMES, "proper name abc")) print(GetHeroProperName(h3))- note
Equivalent to:
GetHeroProperName/BlzSetHeroProperName. See also:BlzSetUnitStringField.- patch
1.31.0.11889
- Source
- common.j (raise an issue to discuss on Github or submit a PR)
- Source code
constant unitstringfield UNIT_SF_PROPER_NAMES = ConvertUnitStringField('upro')