UnitAddItemById
- Parameters
-
whichUnit unit
Target unit.
itemId integer
Item's raw code identifier.
- comment
-
Creates a new item of type
itemId
and puts it in unit's inventory. If the inventory is full, it is dropped on the ground at unit's position instead.This function works in two steps:
- Spawn the item if both
whichUnit
anditemId
are valid and exist - Attempt to put the item in unit's inventory. If inventory is full or unit is dead then the item is dropped on the ground at unit position.
Returns:
- item handle if the item was successfully placed in unit's inventory
- null if inventory is full, unit cannot carry items, itemId/unit invalid etc.
- Spawn the item if both
- note
-
See:
UnitAddItemToSlotById
. - patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
item
- Source code
-
native UnitAddItemById takes unit whichUnit, integer itemId returns item