widget
- comment
A widget is an "interactive game object" with HP, possibly an inventory etc.
Types
unit
,destructable
,item
extend from widget. Widget is the parent type and unit etc. are the descendant types (children).Therefore all API functions that accept
widget
as a type, will also work with any of the children types.However if doesn't work the other way around, then you need to explicitly cast the type by pushing it through a hashtable, this is called "downcasting":
- Put the widget object in a hashtable
- Retrieve it as unit/destructable/item - needed since 1.24b, source
Example (Lua):
hasht = InitHashtable() -- for type-casting SaveWidgetHandle(hasht, 1, 1, widgetHandle) -- put as widget itemHandle = LoadItemHandle(hasht, 1, 1) -- retrieve as item
See
TriggerRegisterDeathEvent
for a full practical example.- patch
1.00
- Source
- common.j
- Source code
type widget extends agent // an interactive game object with life