native LoadSoundHandle takes hashtable table, integer parentKey, integer childKey returns sound
native CreateSound takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string eaxSetting returns sound
native CreateSoundFilenameWithLabel takes string fileName, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate, string SLKEntryName returns sound
native CreateSoundFromLabel takes string soundLabel, boolean looping, boolean is3D, boolean stopwhenoutofrange, integer fadeInRate, integer fadeOutRate returns sound
native CreateMIDISound takes string soundLabel, integer fadeInRate, integer fadeOutRate returns sound
sound bj_dayAmbientSound = null
sound bj_nightAmbientSound = null
sound bj_dawnSound = null
sound bj_duskSound = null
sound bj_rescueSound = null
sound bj_questDiscoveredSound = null
sound bj_questUpdatedSound = null
sound bj_questCompletedSound = null
sound bj_questFailedSound = null
sound bj_questHintSound = null
sound bj_questSecretSound = null
sound bj_questItemAcquiredSound = null
sound bj_questWarningSound = null
sound bj_victoryDialogSound = null
sound bj_defeatDialogSound = null
sound bj_cineSceneLastSound = null
sound bj_lastPlayedSound = null
function GetLastPlayedSound takes nothing returns sound
function LoadSoundHandleBJ takes integer key, integer missionKey, hashtable table returns sound