native KillUnit takes unit whichUnit returns nothing
native RemoveUnit takes unit whichUnit returns nothing
native GetUnitAcquireRange takes unit whichUnit returns real
native GetUnitTurnSpeed takes unit whichUnit returns real
native GetUnitPropWindow takes unit whichUnit returns real
native GetUnitFlyHeight takes unit whichUnit returns real
native GetUnitDefaultAcquireRange takes unit whichUnit returns real
native GetUnitDefaultTurnSpeed takes unit whichUnit returns real
native GetUnitDefaultPropWindow takes unit whichUnit returns real
native GetUnitDefaultFlyHeight takes unit whichUnit returns real
native AllowHeroGlowOnUnit takes unit whichUnit returns nothing
native DisallowHeroGlowOnUnit takes unit whichUnit returns nothing
native HeroGlowIsAllowedOnUnit takes unit whichUnit returns boolean
native ResetUnitLookAt takes unit whichUnit returns nothing
native GetHeroXP takes unit whichHero returns integer
native GetHeroSkillPoints takes unit whichHero returns integer
constant native GetHeroLevel takes unit whichHero returns integer
constant native GetUnitLevel takes unit whichUnit returns integer
native GetHeroProperName takes unit whichHero returns string
native IsSuspendedXP takes unit whichHero returns boolean
native IsUnitPaused takes unit whichHero returns boolean
native GetUnitPointValue takes unit whichUnit returns integer
native UnitInventorySize takes unit whichUnit returns integer
native UnitExtendedInventorySize takes unit whichUnit returns integer
native UnitHasAnyItemEquiped takes unit whichUnit returns boolean
constant native GetUnitX takes unit whichUnit returns real
constant native GetUnitY takes unit whichUnit returns real
constant native GetUnitLoc takes unit whichUnit returns location
constant native GetUnitFacing takes unit whichUnit returns real
constant native GetUnitMoveSpeed takes unit whichUnit returns real
constant native GetUnitDefaultMoveSpeed takes unit whichUnit returns real
constant native GetOwningPlayer takes unit whichUnit returns player
constant native GetUnitTypeId takes unit whichUnit returns integer
constant native GetUnitRace takes unit whichUnit returns race
constant native GetUnitName takes unit whichUnit returns string
constant native GetUnitFoodUsed takes unit whichUnit returns integer
constant native GetUnitFoodMade takes unit whichUnit returns integer
constant native GetUnitRallyPoint takes unit whichUnit returns location
constant native GetUnitRallyUnit takes unit whichUnit returns unit
constant native GetUnitRallyDestructable takes unit whichUnit returns destructable
constant native IsUnitHidden takes unit whichUnit returns boolean
constant native IsUnitIllusion takes unit whichUnit returns boolean
constant native IsUnitLoaded takes unit whichUnit returns boolean
native UnitCanSleep takes unit whichUnit returns boolean
native UnitCanSleepPerm takes unit whichUnit returns boolean
native UnitIsSleeping takes unit whichUnit returns boolean
native UnitWakeUp takes unit whichUnit returns nothing
native UnitIgnoreAlarmToggled takes unit whichUnit returns boolean
native UnitResetCooldown takes unit whichUnit returns nothing
native GetUnitCurrentOrder takes unit whichUnit returns integer
native GetResourceAmount takes unit whichUnit returns integer
native WaygateGetDestinationX takes unit waygate returns real
native WaygateGetDestinationY takes unit waygate returns real
native WaygateIsActive takes unit waygate returns boolean
native GetUnitUserData takes unit whichUnit returns integer
native RemoveGuardPosition takes unit hUnit returns nothing
native RecycleGuardPosition takes unit hUnit returns nothing
native BlzGetUnitMaxHP takes unit whichUnit returns integer
native BlzGetUnitMaxMana takes unit whichUnit returns integer
native BlzGetUnitArmor takes unit whichUnit returns real
native BlzUnitCancelTimedLife takes unit whichUnit returns nothing
native BlzIsUnitSelectable takes unit whichUnit returns boolean
native BlzIsUnitInvulnerable takes unit whichUnit returns boolean
native BlzUnitInterruptAttack takes unit whichUnit returns nothing
native BlzGetUnitCollisionSize takes unit whichUnit returns real
native BlzGetLocalUnitZ takes unit whichUnit returns real
native BlzGetUnitZ takes unit whichUnit returns real
native BlzGetUnitSkin takes unit whichUnit returns integer
native BlzGetUnitOrderCount takes unit whichUnit returns integer
native SetAllianceTarget takes unit id returns nothing
native Unsummon takes unit unitid returns nothing
native AttackMoveKill takes unit target returns nothing
native IsTowered takes unit target returns boolean
native UnitAlive takes unit id returns boolean
native UnitInvis takes unit id returns boolean
function SleepUntilTargetDead takes unit target returns nothing
function ReformUntilTargetDead takes unit target returns nothing
function AttackMoveKillA takes unit target returns nothing
function AllowHeroGlowOnUnitBJ takes unit whichUnit returns nothing
function DisallowHeroGlowOnUnitBJ takes unit whichUnit returns nothing
function HeroGlowIsAllowedOnUnitBJ takes unit whichUnit returns boolean
function UnitInventoryCount takes unit whichUnit returns integer
function UnitInventorySizeBJ takes unit whichUnit returns integer
function UnitExtendedInventoryCount takes unit whichUnit returns integer
function UnitExtendedInventorySizeBJ takes unit whichUnit returns integer
function UnitEquipmentCount takes unit whichUnit returns integer
function GetUnitLifePercent takes unit whichUnit returns real
function GetUnitManaPercent takes unit whichUnit returns real
function SelectUnitSingle takes unit whichUnit returns nothing
function SelectUnitAdd takes unit whichUnit returns nothing
function SelectUnitRemove takes unit whichUnit returns nothing
function IsUnitDeadBJ takes unit whichUnit returns boolean
function IsUnitAliveBJ takes unit whichUnit returns boolean
function IsUnitHiddenBJ takes unit whichUnit returns boolean
function ShowUnitHide takes unit whichUnit returns nothing
function ShowUnitShow takes unit whichUnit returns nothing
function GetUnitPropWindowBJ takes unit whichUnit returns real
function GetUnitDefaultPropWindowBJ takes unit whichUnit returns real
function UnitCanSleepBJ takes unit whichUnit returns boolean
function UnitWakeUpBJ takes unit whichUnit returns nothing