MeleeGetNearestValueWithin
- Parameters
-
val real
minVal real
maxVal real
- comment
It's the typical math.clamp. Returns
val
if it's within the bounds, else min/maxVal.minVal
must be less than or equal <=maxVal
- patch
1.00
- Source
- Blizzard.j
- return type
real
- Source code
function MeleeGetNearestValueWithin takes real val, real minVal, real maxVal returns real if (val < minVal) then return minVal elseif (val > maxVal) then return maxVal else return val endif endfunction